Here is a step-by-step guide to solving all the puzzles in Gateway II. The puzzles in this game are challenging, and you should try to solve them yourself first. If you get stuck, though, all of the answers are below. If you’d like to play Gateway II, you can here, on Kongregate:
http://www.kongregate.com/games/struma/gateway-ii
1. Enter the gateway on the left. Walk to the end of the hall and press the button to open the door. Enter the door.
2. Pick up the handheld mirror. Click on the big mirror on the wall to look at it. Click the faucet knob on the right to turn on the hot water. Steam will rise up and fog the mirror, displaying a number. (7997) Click on the wall to go back to the bathroom view.
3. Click on the keypad on the cabinet below the sink. Enter the number into the panel to open it. Pick up the video tape and leave the bathroom.
4. The door will close and an eye will appear above the door. Stand under the light and use the mirror on the eye. Continue back into the main room.
5. Click on the television. Drag the first video tape into the slot and press the transfer button. Press the eject button to remove the tape. Watch the two videos for story, and turn off the TV by clicking next to it. You don’t have to watch the videos to continue.
6. Enter the doorway on the right. Walk to the second red square, then back to the first. Then walk ahead to the 4th and back to the third. Finally, walk ahead to the sixth, and back to the fifth. Then walk to the door on the right and it will open. Go through it.
7. Pick up the lighter and newspaper on the table. Open the drawer in the top left corner and take the screwdriver. Look at the painting on the wall and there is a sequence of numbers. (786)
8. Use the newspaper on the door, then use the key on the lock. Step out of the way and pick up the newspaper to get the key. Then use the key on the lock and go through the door.
9. There is an invisible path on the ground heading straight out from the door. You can see the footprints under your mouse when you move it over the path. When you walk on the path, it shows up for a brief time, and you have to make it entirely visible. Standing on the standing location just inside the door, click on the farthest point along the path where the mouse still shows footprints. You will walk straight there and display the whole path. Take the second videotape and head back through the living room.
10. When you get to the red light path again, walk out to the other door using the same pattern as you did walking in, but in reverse. Walk out two squares from the right, then back to the first square, then out to the fourth square and back to the third, then out to the sixth square and back to the fifth, then to the other door and it will open.
11. Watch the TV. Put the second videotape in the slot and press the transfer button. When it’s done transferring both clips, eject the tape. Watch the video clips for story and turn off the TV.
12. Enter the second door on the right. Flip the light on and off three times until you see the light in the distance blink three times. Examine the table. Pick up the pen and draw all over the ripped off part of the paper at the bottom. A number will be revealed. (86763454) Pick up the phone and call this number. Proceed to the next room.
13. Use the lighter on the sprinkler, and head to the next room.
14. Get the videotape. When the eyes appear, open the refrigerator and hide in the shadow behind it. Your avatar should get very dark gray. The blinking will speed up, and then stop and the door will open. Leave the room.
15. Stand under the light and use the mirror on the water. This will create a spectrum. (Blue, Purple, Yellow, Green, Red, Orange) Click on the alarm override near the left door and enter in the same color sequence. Leave the room to the left and head through through that room back to the main room.
16. Watch the TV. Put the third videotape in the slot and press the transfer button. When it’s done transferring both clips, eject the tape. Watch the video clips for story and turn off the TV.
17. Enter the second door on the left. Note the code above the opposite door. (24 79 163) Look through the window. Enter 12, 12 into the keypad so that the subject responds 24. If he is wrong, hit the punish button. Reset and enter 35, 44 into the keypad so that the subject rcesponds 79. Again, use the punish button if the result is incorrect. Reset and enter 99, 64 into the keypad so that the subject responds 163. Again, use the punish button if the result is incorrect. Proceed to the left into the next room.
18. Use the telescope. Watch as the girl comes in and blinks the light three times. Blink your light three times. When the light comes on in the distance, use the telescope again. The phone will ring. Answer it and dial 11223311 to match the tones. Proceed into the next room.
19. Watch the TV. Enter the code from the pyramids into the TV channel console. (786) The bookcase will open – take the videotape and return back to the main room.
20. After the little sequence, watch the TV. Put the fourth videotape in the slot and press the transfer button. When it’s done transferring all three clips, eject the tape. Watch the video clips for story and turn off the TV.
21. Pick up the wire. Examine the girl and plug the wire into her neck. Enter the numbers into her chest in the chronological order of the videos. All of the videos are dated (DD/MM). The order is 2, 6, 4, 3, 7, 9, 8, 5, 1.
22. Watch the final conversation and leave the same way the girl did. Congratulations!




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