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Gateway II Walkthrough

October 24, 2008

Here is a step-by-step guide to solving all the puzzles in Gateway II.  The puzzles in this game are challenging, and you should try to solve them yourself first.  If you get stuck, though, all of the answers are below.  If you’d like to play Gateway II, you can here, on Kongregate:

http://www.kongregate.com/games/struma/gateway-ii

1. Enter the gateway on the left.  Walk to the end of the hall and press the button to open the door.  Enter the door.

2. Pick up the handheld mirror.  Click on the big mirror on the wall to look at it.  Click the faucet knob on the right to turn on the hot water.  Steam will rise up and fog the mirror, displaying a number. (7997)  Click on the wall to go back to the bathroom view.

3. Click on the keypad on the cabinet below the sink.  Enter the number into the panel to open it.  Pick up the video tape and leave the bathroom.

4. The door will close and an eye will appear above the door.  Stand under the light and use the mirror on the eye.  Continue back into the main room.

5. Click on the television.  Drag the first video tape into the slot and press the transfer button.  Press the eject button to remove the tape.  Watch the two videos for story, and turn off the TV by clicking next to it.  You don’t have to watch the videos to continue.

6. Enter the doorway on the right.  Walk to the second red square, then back to the first.  Then walk ahead to the 4th and back to the third.  Finally, walk ahead to the sixth, and back to the fifth.  Then walk to the door on the right and it will open.  Go through it.

7. Pick up the lighter and newspaper on the table.  Open the drawer in the top left corner and take the screwdriver.  Look at the painting on the wall and there is a sequence of numbers. (786)

8. Use the newspaper on the door, then use the key on the lock.  Step out of the way and pick up the newspaper to get the key.  Then use the key on the lock and go through the door.

9. There is an invisible path on the ground heading straight out from the door.  You can see the footprints under your mouse when you move it over the path.  When you walk on the path, it shows up for a brief time, and you have to make it entirely visible.  Standing on the standing location just inside the door, click on the farthest point along the path where the mouse still shows footprints.  You will walk straight there and display the whole path.  Take the second videotape and head back through the living room.

10. When you get to the red light path again, walk out to the other door using the same pattern as you did walking in, but in reverse.  Walk out two squares from the right, then back to the first square, then out to the fourth square and back to the third, then out to the sixth square and back to the fifth, then to the other door and it will open.

11. Watch the TV.  Put the second videotape in the slot and press the transfer button.  When it’s done transferring both clips, eject the tape.  Watch the video clips for story and turn off the TV.

12. Enter the second door on the right.  Flip the light on and off three times until you see the light in the distance blink three times.  Examine the table.  Pick up the pen and draw all over the ripped off part of the paper at the bottom.  A number will be revealed. (86763454)  Pick up the phone and call this number.  Proceed to the next room.

13. Use the lighter on the sprinkler, and head to the next room.

14. Get the videotape.  When the eyes appear, open the refrigerator and hide in the shadow behind it.  Your avatar should get very dark gray.  The blinking will speed up, and then stop and the door will open.  Leave the room.

15. Stand under the light and use the mirror on the water.  This will create a spectrum.  (Blue, Purple, Yellow, Green, Red, Orange)  Click on the alarm override near the left door and enter in the same color sequence.  Leave the room to the left and head through through that room back to the main room.

16. Watch the TV.  Put the third videotape in the slot and press the transfer button.  When it’s done transferring both clips, eject the tape.  Watch the video clips for story and turn off the TV.

17. Enter the second door on the left.  Note the code above the opposite door.  (24 79 163)  Look through the window.  Enter 12, 12 into the keypad so that the subject responds 24.  If he is wrong, hit the punish button.  Reset and enter 35, 44 into the keypad so that the subject rcesponds 79.  Again, use the punish button if the result is incorrect.  Reset and enter 99, 64 into the keypad so that the subject responds 163.  Again, use the punish button if the result is incorrect.  Proceed to the left into the next room.

18. Use the telescope.  Watch as the girl comes in and blinks the light three times.  Blink your light three times.  When the light comes on in the distance, use the telescope again.  The phone will ring.  Answer it and dial 11223311 to match the tones.  Proceed into the next room.

19. Watch the TV.  Enter the code from the pyramids into the TV channel console.  (786)  The bookcase will open – take the videotape and return back to the main room.

20. After the little sequence, watch the TV.  Put the fourth videotape in the slot and press the transfer button.  When it’s done transferring all three clips, eject the tape.  Watch the video clips for story and turn off the TV.

21. Pick up the wire.  Examine the girl and plug the wire into her neck.  Enter the numbers into her chest in the chronological order of the videos.  All of the videos are dated (DD/MM).  The order is 2, 6, 4, 3, 7, 9, 8, 5, 1.

22. Watch the final conversation and leave the same way the girl did.  Congratulations!

Loops of Zen Hints, Tips and Walkthrough

September 24, 2008

Loops of Zen is a game about closing all the loops on a page by rotating the pieces.  Each level is randomly generated, so it’s impossible to write an answer key type walkthrough.  Here are some tips and tricks to get you through the game.  You can play Loops of Zen on Kongregate:

http://www.kongregate.com/games/ahnt/loops-of-zen/

1. Start by looking for places where a piece MUST be turned a certain way.  When there’s a 3-way piece or a straight line, and one edge doesn’t have a piece in that direction (like when it’s the edge of the board), then it’s a dead giveaway that the piece can only be oriented one direction.  Also, when there is a curved piece in the corner it can only be oriented one way.

2. Now look for pieces next to those pieces that you just set that must be turned a certain way to connect to that piece.  Good examples are curve pieces on the edge next to a straight or 3-way piece, or circle pieces with only one connection point next to those same pieces.

3. Many of these pieces that you’ve found in the first two examples were on the outside edges of the board.  Try to finish off the entire outside edges by doing this same techinque.  Use process of elimination to determine which orientations could not possibly work in order to determine which one it must be.

4. Continue working outside in, putting pieces in place which you know are right.  3-way pieces and straight lines are good for this if you can get any piece next to it which does not have a path to that piece, then you know the orientation.  4-way pieces are also good because you know they must connect in every direction.  If they are next to a straight line or a circle piece, you know exactly which way that piece must be oriented to connect to the 4-way.

5. When you run out of pieces which must be in certain directions, look for pieces which at least cannot be in the orientation they display, and change them to one of the possible orientations.  Use this to start putting together the rest of the puzzle.

6. When you get to the end, most of the puzzle will look good, but there will be a few glitches.  These glitches are an extra little piece of loop sticking out which isn’t connected to anything.  You’ll notice that you can change the puzzle to try to repair these glitches, but they won’t be fixed until you can bring two glitches together on the board.  Keep changing the puzzle to move these glitches towards each other, and they will be fixed in pairs as you connect two unconnected glitches to each other to complete a loop.  Repeat until all of the glitches are gone.

That’s it!  There are 50 levels.  The first 30 go from easy to hard.  Then the puzzles get smaller again and include more circle pieces which seem to be more difficult to work out.  Good luck with all 50!

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