How do you get pregnant
The Sillican Files » PS3
logo

Pages


Erick’s Games

Faith

Older Games

Other Blogs

Posts

Categories

 

May 2012
S M T W T F S
« Apr    
 12345
6789101112
13141516171819
20212223242526
2728293031  




Comments

Administration

Review of High Stakes on the Vegas Strip: Poker Edition (PS3)

December 18, 2007

Yesterday I purchased High Stakes on the Vegas Strip: Poker Edition in the Playstation Store.  This game is only $9.99, and I thought I’d have some fun with it.  Here are the ups and downs of the game.  The online play is great.  Microphones and headsets are supported, and it seems lots of people use them.  Be warned, though, that it seems nearly everyone who plays this game smokes pot while they do so.  Lots of coughing and bong noises can be heard in the background.

The game boasts five different variations of poker, but Texas Hold-em is the only one I’ve heard of, and the only one anyone was playing.  There were ten different tables going last night, though, so there’s lots of options there.

The play is very fast.  There aren’t too many people only half paying attention to the game like you find with web-based poker games.  Unfortunately, though, the game only supports six players per table, which I find a bit revolting, actually.

So, the bottom line is, if you smoke pot and have a headset, then buy this game to make some new friends.  Otherwise, take a pass.

Review of Minna no Golf 5

December 7, 2007

Hot Shots Golf has been one of the best golf franchises on the Playstation, and the newest incarnation continues that tradition.  It won’t be released in the United States until sometime in 2008, but thanks to the lack of region encoding on the Playstation 3, there’s no longer a need to wait.  The name in Japanese translates to “Everybody’s Golf”, and there’s been hints that the game may be released in the US as “Everybody’s Golf 5″ instead of “Hot Shots Golf 5″.

The defining characteristic of this game, and what makes it so much fun, is twofold.  First, the physics are very precise and predictable.  If the ball doesn’t go where you think it should have gone, there’s a reason for it, and it’s usually immediately obvious.  Oh, I forgot to take into account my lie, or the wind, or the fact that the green is 25 feet lower than the tee.  It’s math, pure and simple.  The second part is that aside from the seriousness with which they made the physics engine, there’s nothing else about this game that’s serious.  The characters are comical, both the golfers and the caddies, and the ball bursts into flames in the air when you hit it with perfect impact.

Minna no Golf 5 is a step in the same direction as Hot Shots Golf FORE (PS2) and Hot Shots Golf: Open Tee (PSP).  As in previous editions, you step your way through challenges, increasing your ranking and unlocking more challeges.  Most of these challenges are a 30-player tournament (you + 29 computers) along 9 holes, and eventually 18 holes.  Each rank has a head-to-head challenge with a different character, though, the prize of which is unlocking that character for your use.

The biggest change to gameplay with this version is the upgrade to the swing meter.  You can use the swing meter in its classic mode, in which nothing is changed, or you can use the new mode which does away with this meter.  Instead, you look at the actual backswing of the character.  You have to tap the button to start the swing, then again at the top of the swing (marked by a red glow) and then again when the swing reaches the bottom.  There are a couple of visual cues which make this process really intuitive, and overall it works really well.  When putting, a holographic ball extends out ahead of you to show how far the shot power will take the ball.  These two simple changes are both steps up, and it was nice that they didn’t mess too much with something that has always worked well.

Hot Shots Golf: FORE (PS2) had a basic and fun online mode where you can play in tournaments with other players.  All of you golf each hole simultaneously, and then return to a lobby to wait for the others to finish where you get a one-line chat interface built-into the scoreboard.  This is essentially unchanged in Minna no Golf 5 except that you can see the other players golfing with you as silhouettes while you go through the hole.  This is quite fun.  Also, there is a lobby where you have an avatar you can walk around with, and you unlock new clothes and accessories for your avatar.  There are also scheduled major tournaments at certain times, and you can enter them and get ranked.  This is quite enjoyable, works well, and is quite Japanese.  I will be curious to see how this is implemented in the American version, or if they decide to change it.

Overall, I’m very happy with this game.  The most important thing is that it’s faithful to the series, which I have always gotten lots of play time out of.  The upgrades they made were all succinct and meaningful, and really add to the game without detracting from what has always been the core fun element of the game.  Good job!

I highly recommend this game!  Import it from Japan if you’re feeling adventurous, or wait six months or so until it comes out here.  It’s also planned for a December 2007 release as a demo in the Playstation Store, so look for that.

Google